Unity
Unity — The Agency
The unity game-engine subagents from agency-agents, bundled as one box.
Imported from https://github.com/msitarzewski/agency-agents (MIT, © AgentLand Contributors).
Agents
- Unity Architect — Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects
- Unity Editor Tool Developer — Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week
- Unity Multiplayer Engineer — Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization
- Unity Shader Graph Artist — Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects