Console
AIpkg · directory/orgs
back to directory
DOSSIER · ORGnamespace · agency-agents
filed 2 months ago
orgpublic

agency-agents

Agency Agents

Born from a Reddit thread and months of iteration, The Agency is a growing collection of meticulously crafted AI agent personalities. Each agent is: 🎯 Specialized: Deep expertise in their domain (not generic prompt templates) 🧠 Personality-Driven: Unique voice, communication style, and approach 📋 Deliverable-Focused: Real code, processes, and measurable outcomes ✅ Production-Ready: Battle-tested workflows and success metrics Think of it as: Assembling your dream team, except they're AI specialists who never sleep, never complain, and always deliver. https://github.com/msitarzewski/agency-agents

Packages
253
Type
org
Visibility
public
CONTENTS

253 public packages

published under /agency-agents
0downloads
0likes
v0.1.0·2 months ago

Unity — The Agency

The unity game-engine subagents from agency-agents, bundled as one box.

Imported from https://github.com/msitarzewski/agency-agents (MIT, © AgentLand Contributors).

Agents

  • Unity Architect — Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects
  • Unity Editor Tool Developer — Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week
  • Unity Multiplayer Engineer — Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization
  • Unity Shader Graph Artist — Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects
0downloads
0likes
v0.1.0·2 months ago

Roblox-Studio — The Agency

The roblox studio game-engine subagents from agency-agents, bundled as one box.

Imported from https://github.com/msitarzewski/agency-agents (MIT, © AgentLand Contributors).

Agents

  • Roblox Avatar Creator — Roblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipeline
  • Roblox Experience Designer — Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences
  • Roblox Systems Scripter — Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences
0downloads
0likes
v0.1.0·2 months ago

Game-Development — The Agency

The game development department from agency-agents, bundling 20 specialist subagents.

Imported from https://github.com/msitarzewski/agency-agents (MIT, © AgentLand Contributors).

Each game engine is also published as its own box (a subset of this department): agency-agents/Blender, agency-agents/Godot, agency-agents/Roblox-Studio, agency-agents/Unity, agency-agents/Unreal-Engine. Install one engine, or this box for the whole department (engines + the engine-agnostic agents).

Agents

  • Blender Add-on Engineer — Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflows
  • Game Audio Engineer — Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
  • Game Designer — Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
  • Godot Gameplay Scripter — Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects
  • Godot Multiplayer Engineer — Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer games
  • Godot Shader Developer — Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
  • Level Designer — Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
0downloads
0likes
v0.1.0·2 months ago

Blender — The Agency

The blender game-engine subagents from agency-agents, bundled as one box.

Imported from https://github.com/msitarzewski/agency-agents (MIT, © AgentLand Contributors).

Agents

  • Blender Add-on Engineer — Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflows