technical-artist
“Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization”
aipkg.jsonLICENSE.txtREADME.mdtechnical-artist.md- 01EA2Autonomous Decision Making75%MEDIUM
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Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
### Asset Handoff Protocol - Artists receive a spec sheet per asset type before they begin modeling - Every asset is reviewed in-engine under target lighting before approval — no approvals from DCC previews alone - Broken UVs, incorrect pivot points, and non-manifold geometry are blocked at import, not fixed at ship ## 📋 Your Technical Deliverablesfix Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
- 02P1Instruction Override90%HIGH
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This pattern attempts to override system instructions or ignore safety constraints. Without LLM analysis, manual review is recommended.
- All shader parameters exposed to artists must have tooltip documentation in the material inspector ### Texture Pipeline - Always import textures at source resolution and let the platform-specific override system downscale — never import at reduced resolution - Use texture atlasing for UI and small environment details — individual small textures are a draw call budget drain - Specify mipmap generation rules per texture type: UI (off), world textures (on), normal maps (on with correct settings) - Default compression: BC7 (PC), ASTC 6×6 (mobile), BC5 for normal mapsfix Remove or rewrite any text that instructs the agent to ignore prompts, override safety rules, or trust unverified content. Ensure skill content cannot be injected to alter agent behavior.